Wrg ww2 rules We used to play big WWIII battles when I was just a sprout. There was evidently an earlier release that same year, and also a Quick Armor Rules: North Africa (QAR) is a two-player tabletop miniatures rules set simulating World War II tank warfare set in North Africa between British, German, and Italian forces. I know the rules in both editions said they were A set of rules for World War II and the immediate post-war years, for scales from 1:300 micro armour (company level or higher, as a general guide) to 1:72 (platoon level) scale, published eRules World War II is a computer program that automates the Wargames Research Group ‘Wargames Rules 1925 to 1950’. setting on Overwatch, but in the meantime, I tried the Angriff rules and also the WRG 1925-1950 rules. Scribd is the world's largest social reading and publishing site. Add to Cart. If you are looking for something you can't find here then please contact us - preferably by e-mail . Wargames Research Group. The only rule sets that PP has regularly played in the past are the WRG ancients versions 3 to 6, along with DBA. Mobius: WRG Rules! BillyNM: 19 Jan 2021 10 Find many great new & used options and get the best deals for WW2 / rules - WRG 1925-1950 2 books 3rd ed - (B703371) at the best online prices at eBay! Free delivery for many products! I recommend that you acquire a copy of the 1988 edition of the WRG '25-'50 rules because it actually includes squad, platoon and company organization lists for most period belligerents which would certainly be usable with the 1973/1975 versions (although I consider the 1988 rules a vast improvement over the earlier versions and indeed superior This did speed up play a great deal and the biggest issue with the old WRG rules was how long some game turns took, especially when players were unsure of the rules. Inf was generic (no bonuses for MG42s in this) the little bases of 4 made them fiddly and annnoying. List of manufactuers etc to rear makes for nostalgic I just noticed that the free sets have been take down from the WRG website and a combined WW2 and Modern set (i. Before I get into the detailed review, a little history and nostalgia about my history with WW2 rules and wargaming. WRG: Armies & Enemies of the Crusades 1096 – 1291. They are very well suited for playing games with 6mm figures and models. Wargames Rules for All Arms Land Warfare from Platoon to Battalion Level 1925-1950 by Phil Barker published by Wargames Research Group June 1988. When it comes to estimating weapon performances, the post-WW2 rule writer is somewhat Miniature rules Although our title gives precedence to armored warfare, this set of rules is equally suitable for combat between infantry companies, and is the first to make realistic provision for all the fringe areas such as communication, engineering, air attack, obstacle clearance, fighting in fortifications, off-table fire, air observation, target location, weather, all types of terrain Full set of microarmour rules by GHQ. I used the venerable but still solid WRG 1925-1950 rules on a 2'x2' table. ABS has more than 200 Rules, Guides and Guidance Notes available for download or purchase through the online catalog. In the 1970's and 80's I had dabbled with 5/6mm figures and vehicles mainly from Heroics & Ros with some GHQ and using the old WRG rules. Hi, thanks for playing World at War WW2, this game is a sequel to a game called Colonies at War, and so if you have already played Colonies at War then this game should be a breeze. Most ww2 rules are aimed at larger battles with a couple of companies, usually in an attack/defense type game with a jump off point and pre arranged barrages, etc but that doesn’t really work WRG “Wargames Rules 1685-1845” came next and lasted about ten years. WRG Ancients went all wobbly with the 7th edition around the same time. go to WW2 rules for platoon (+) to battalion (-)) WRG 1950-2000 (look okay, no suitable figures) I've been playing WRG, both WWII & Modern, (well they were modern 25 years ago), for well, 25 years or so. Wargames Research Group War Games Rules 3000 BC to 1485 AD. Many thanks, Keith Flint. "Shiny White cover with green and black picture" is the Heritage Models U. Figures are assigned point values I’ve noticed a couple of incidental replies, but What is the accepted norm for 15mm movement and basing? We’re currently using 1 inch -> 1cm for movement and ranges in Napoleonics, and six×30mm square bases each with 4 infantry (2×2) for a normal battalion (we could drop to 5, of course). I have spent many pleasant hours working on these rules recently, and thought War Game Rules 1925-1950 by Phil Barker, often called WGR 1925-1950 was one of Phil Barker's later developments of his miniatures wargame rules for modern combat (twentieth century). IIRC it was 1950-1975 then 1950-1985 then 1950-2000. Any one any ever use the later version of WGR group world war 2 rules, in particular had anyone figured out the “mode “ system and the morale system ? I have laboured over These for some time , but ha Any one any ever use the later version of WGR group world war 2 rules, in particular had anyone WRG 1925-1950 Review Home › I completely agree, they’re great rules (as are the 1950-85 set), and the best example I’ve seen of what’s possible with a D6 in 20th century gaming. Most ww2 rules are aimed at larger battles with a couple of companies, usually in an attack/defense type game with a jump off point and pre arranged barrages, etc but that doesn’t really work I was learning nothing about WW2 tank warfare, only about rulesmanship. I prefer 1 to 1 scale games and a reasonable amount of detail. ulzana Lance Corporal. But . A very interesting game system based on Fire and Fury core but with obviously major changes for WW2. His experience parallels my own; we could barely get combat-team sized battles done and the rules ground larger games to a painful halt. historical you should find a heap of Find many great new & used options and get the best deals for WW2 / rules - WRG 1925-1950 2 books 3rd ed - (B703371) at the best online prices at eBay! Free delivery for many products! I'm working on my own version of the 1973 WRG WW2 rules and would love to have a copy of John Salt's 'Farquhar' rules, if that is possible. Mar 16 2020. The rules include army lists covering the UK, USA, Germany and Soviet Union for the later war period but the rules can be used with historical unit structures to game the entire conflict. The first was the WRG published Wargames Rules for Armoured Warfare at Company and Battalion Battle Group Level WARGAMES RESEARCH GROUP - Rules Ancient and Modern New editions have now been published by WRG Ltd. The successor to the 1973 WW2 rules, which came out in 1988, I found to be genuinely and Wargames Rules WWII: Digging up Old Rules and Dusting Them Off (WRG Armour and Infantry 1973) Now here is a blast from the past, circa 1973 (apparently updated in 1988, but I am This edition contains the new DBA 3. I can't think of a good 1:1 6mm rule set apart from the 1973 edition of WRG 1925-50. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993. At one time, Wargames Research Group provided all rules for all wars. 24. Published by Too Fat Lardies, it is also agnostic towards any miniature ranges. Fact and Fiction. 16. Typical 80's rules with too many tables and variables. 00. www. Grenadier and Rifle platoons seem quite straightforward: 3 sections of 2 x 4-man rifle bases and 1 x 2-man LMG base. A contemporary rules set, TAC, did tactical modes a lot better. by Bill Rutherford. Ditto the 1950-1985 set. Quick View (0) LM-LSNC Look Sarge No Charts WW2 Rules. (sorry). DBM 15mm; DBA; FOG; Dice Maker Frames; Craft Shapes Before I get into the detailed review, a little history and nostalgia about my history with WW2 rules and wargaming. WRG Rules for Armour & Infantry 1925-1950 - WRG set another of my first sets. If you are seeking realism with large collections of models and realistic forces, you need the WRG with eRules. De Bellis Civile 1644-45 ECW Scenarios & De Bellis Renationis (DBR) Rules 1. These rules allow entire armies to be represented by fewer than 50 figures. Commanding the SELEUCIDS against the NORMANS. uk/WRG. me. miniatures. DBM 15mm; DBA; FOG; Dice Maker Frames; Craft Shapes; Mailing List. Interesting principles for its time but not that playable as you migrated from chart to chart. In a pinch it is O. The link opens a pdf. Suffered IMHO from usual WRG predisposistion to competition rules. PST: A cheating person might even lift a lot of these refinements direct from the later-edition WW2 rules. PST: For free you can try Battlegroup Modern (available at the yahoogroup called BGMR). (No The answer would be no, if I could actually remember what the first set of rules I played , which were a set of WW2 rules with tanks (roll 3D6 to achieve a number that took the Of the groups I played with, there were really two extremely popular rulesets that we played. Indeed, @torros – we featured these rules (albeit very briefly) on our Ops Center video series on Sitrep Podcast. matthewgreen: Reason being I like 1:1 games have lots of models and although I probably have copies of most available rules the 1973 version of WRG looks as though it could be easier to play, especially when I'm the person who to organises the games and recently we have used far more complicated game mechanics which took much longer in order to achieve Keep Wargaming are stockists of a wide range of wargames figures, books and rules for use in tabletop wargaming and fantasy role playing games (RPG). Young in comparison to some, but much "younger" rules cited (Black Powder is in fact derived from the Warmaster system). 1. Inf was generic (no bonuses for MG42s in this) the little bases of 4 made them fiddly and annoying. wrg. WRG Armour and Infantry 1950-1975 rules. I like the nuts & bolts but understand it can drag down once more than 2 platoons are on the table and I feel MP gives enough speed without making everything generic (light tank,med tank, large tank; same for all nations just different name). Added April 2019. Its not only WRG that had this issue, my biggest effort was for the old Corps Commander rules. WW2 Germany (WRG) is by far the most common appearing army. Project Stalingrad. Designed for both beginners and skilled players, this unabridged, full-color edition includes 2nd Edition of the WRG rules for modern warfare. The WRG rules can be downloaded as a PDF here: WRG Ancients 7th Edition. But that was the play style that the rules seemed to reward. Dave_fielder@hotmail. I expanded this to exploring the writing and playtesting of my own fast play ancient rules. The answer would be no, if I could actually remember what the first set of rules I played , which were a set of WW2 rules with World War I rules ‘Aces High – Aerial Combat in World War I’ — Kevin White explains his rules for plane-to-plane WWI combat. ‘O’ Group is a set of WWII battalion level rules designed for a player to command a battalion sized force plus supports, or a multiplayer game where each player can command a battalion as part of a larger battlegroup. I don’t know if using WW2 rules for later 20thC battles is as much a rules thing as a mindset thing (both the players and real life force commanders). Unlike many of the rules suggested above, they are 1:1 scale and tank-friendly. Nothing about how bases line up - assume corner to corner front (as per WRG 7, DBM etc). If not, it is essentially a re-engineered version of the 2nd edition of the WRG Modern rules back into WW2, which was the 'missing link' in the WRG chain of WW2 rules (the 1st edition of the WW2 and Modern rules are roughly equivalent, as is De Bellis Civile: Scenarios for English Civil War battles 1644-1645 by Julian Lander, using the WRG De Bellis Renationis rules (DBR) £5. Chain of Command is popular amongst wargamers who want to explore the tactics of ww2 fighting. A number of rules are free, such as Battlegroup by Ian S Clarke and MICRO SQUAD – THE GAME, WWII. the two separate rules combined in one book) have been republished: link Weasel 09 Sep 2016 8:11 a. info Posted on 23 May 2021 23 May 2021 Categories According to Pheme , DBMM (& DBM) , Rome & her Enemies , The Dark Ages , The Middle Ages , When Phalanxes Clash Tags Ancient , DBMM , Medieval 2 Wrg Rules 2021-03-12 sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Ancient Reviews/Battle report links; Ancients rules used for refights; My troops are based for WRG 7th/DBM. These, and the WRG1925-1950 WW2 set both used fire and move opposing side turn sequence (you fire before you move, with distance moved and accuracy affected by your movement). Use Rommel to recreate your favorite historical battles, or use its army-building system to create fictional armies from six major nationalities during all periods of the war. The rules were titled Armour & Infantry 1925-1950, and were still available online for download awhile back (and I think for free?). The answer would be no, if I could actually remember what the first set of rules I played , which were a set of WW2 rules with WRG Wargames Rules 1950 to 2000 - Free download as PDF File (. Hand to Hand fighting. The game took about an hour of play. DBM 15mm; DBA; FOG; Dice Maker Frames; Craft Shapes I like Mein Panzer for games with a company up to battalion per side (modern and WWII). - "pike/shot unit will advance to the crossroads, and then deploy and act defensively"). The earlier WRG rules stand up well IMO. If my memory fails me correctly, the second edition WRG WW2 rules have eight WRG Armor & Infantry Rules 1925-1950. Seperate TOE's also available for download. Have a look here: link. Skill 1. List of manufactuers etc to rear makes for nostalgic To put things in context, after 14 years we have a new set of WRG rules for 1925-1950 now finishing testing. The tactical modes introduced in the updated edition practically made them unplayable IMHO, but the basic rules still make for a good game if you like 1 model = 1 vehicle and 1 stand = 1 fire team or support weapon. At the time a rather simple set but playable. PST: Great for those not previously familiar with the DBx series of rules from WRG. WRG basing really does not work for Warhammer. different to the WRG rules we had been using but after a few years we went back to WRG which says it all The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. Add To Cart. Product Code: 110224 Bringing free rules to the Wargaming Community since 1997. If you want to play "pea shooter" games with opposing lines of tanks, you would probably be as happy with a simpler set of rules. How good WRG rules were, in either I recommend that you acquire a copy of the 1988 edition of the WRG '25-'50 rules because it actually includes squad, platoon and company organization lists for most period belligerents which would certainly be usable with the 1973/1975 versions (although I consider the 1988 rules a vast improvement over the earlier versions and indeed superior WRG Ancients wargame rules - Free download as PDF File (. WRG: Wargames Rules 1925-1950 by Phil Barker (pub 1988) Stock Status : Out of Stock. Some of the pages are devoted to scenarios from I don’t know if using WW2 rules for later 20thC battles is as much a rules thing as a mindset thing (both the players and real life force commanders). The WRG rules can be downloaded as a PDF here: His WRG rules for 1400-1700 were the standard rules in wargaming for that period for many years. WGR Ancients 7th Edition is available for free as a pdf download. WRG 1925-50, WRG 1685-1845, Tactical Commander and the Bruce Quarrie Napoleonic rules are all contendersI still play the first of these. I have now gone so far as to invest in a proper set of the cards from the publisher - the US postal rates make this more of a serious investment than I had anticipated - and I hope to receive these shortly when new stocks come in Personally I think 40k a laughably bad skirmish game and I think flames of war has little to no link to ww2. I had been asked to do another playtest of 'The Farquhar Version', which regular readers of this blog will be well aware of by now. Bases for 15mm figures on 40mm frontage WRG 1685-1845 Rules; 10mm. The rules I used also have stationary infantry in cover not being seen at about 50m also. The version of the rules that I own (physically), and that I am reviewing here, are from July 1979. I’m not sure I can quite remember which published rules I played first. Rules search update: It seems that the 1988 edition of the WWII rules will be far different from my 1973 version, hinted at and outlined These rules are the result of over two years of research and testing to create realistic wargaming rules for ancient battles between 1000 BC and 500 AD. Company/battalion sized actions. The rules are meant to cover the span from reinforced platoon to The rules are designed to be equally suitable for the old favorite 1/72 scale models and figures and the newer scales down to 1/300 which are revolutionizing modern period war gaming. All the miniature rules featured on this site are freely available. While I've played Command Decision, Spearhead and have Blitzkrieg Commander and the most recent WRG WW2 and Modern sets, my preferred rules for 1:1 scale WW2 games is still A&I 1925-50 1973/76 Edition and these are still played by A cheating person might even lift a lot of these refinements direct from the later-edition WW2 rules. Name of rules: Warmaster Available from/Published by: Originally published by Games Workshop, now long out-of-print. The rules focus on detachment level (brigade to division) and represent 5 minute turns. First edition WRG 1925 - 1950 adjusted for 15mm figures Designer: Unknown http://www. These are the June, 1972 edition of the rules. Then it includes an interesting Now also includes playtesting my own rules. The free rules 'Tactical Command' by Mike Licari are very good, and the mechanisms are quite intuitive. uk To view the other websites of Sue Laflin-Barker PLEASE CLICK HERE. I have mentioned previously on this blog my work on a set of company-level WW2 rules inspired by the WRG 1973 set 'Armour and Infantry'. All the best, John. Connard Sage: I'm not inthe RAF but my father did serve in WW2. The original editions came out in June The Wayback machine has stored a copy of the WRG 1925 to 1950 armor and infantry rules from 1973. A revival of interest in 20mm and Tactical Commander by TTG. WRG WW2 Rules. scribd. Wargames research group Ancients rules Long ago, WRG Infantry Action 1925-75 for WW2 Airfix. Europe but the rules themselved tended to be a bit slow to play (differentiated between hull and turret hits). We tend to play this level of game with a light derivative of the old WRG 1925 to 50 rules, although they use teams, not sections, as the elements. No Comments. 5 minutes for one enemy and one friendly 'bound,' which are assumed to overlap each other. A set of rules for World War II and the immediate post-war years, for scales from 1:300 micro armour (company level or higher, as a general guide) to 1:72 (platoon level) scale, published by Wargames Research Group (WRG). com. They were enjoyable; proof that Phil Barker is probably the most influential rule writer of recent times that I I’m not sure I can quite remember which published rules I played first. Baccus makes a range of packs specifically for these rules. Skill 2. The '1/2 Platoon, in-between scale' size is bit different/odd but does set the rules in niche of their own. World War 2 wargaming, has been a very large part of my wargaming experience from the beginning. I am a sea soldier land locked in Iraq at the moment! Many thanks. These rules cover warfare in all theatres of WWII, as well as other conflicts of the period. Participant. freewragmesrules. Otherwise, its WRG I The rules sets published by the 'Wargames Research Group' in the 70's through the 90's were ubiquitous. ) appeal to me, although I do think some of the Wessencraft rules look quite interesting. WRG Modern Wargame Rules A few of us are open to new rules but in all honesty WRG does the job we have consensus and the games are fun! cheers. I play I myself play WRG WW2 rules from the early 1970s. I searched the boards here and it looks like people are still playing it and that the rules are still available: TMP link Neil Thomas has some good, simple rules appropriate for a WW2 newbie in his Wargaming An Introduction and his One - Hour Wargames books. Really like your battle reports too! 31/12/2015 at 19:54 #36134. PST: You forgot Normandy Firefight. $25. 23 Jan 2011 3:31 p. Idea 1. 10mm Rules Directory Produced by 10mm Rules Directory Version 1. I started playing ancients using the venerable WRG 6th Edition rules and moved onto WRG's 7th Edition and finally DBA. In that case it was dealing with a very complex game system and a complex situation It is similar to Armati and WRG Ancients in the respect of missile fire opportunities. Quick View (0) WR-TFLCOC Heavily inspired by Reisswitz’s 1824 rules, the K22 System was developed by Marshall Neal of the International Kriegsspiel Society. Rules search update: It seems that the 1988 edition of the WWII rules will be far different from my 1973 version, hinted at and outlined For many years, Wargames Research Group rules were the standard in miniature wargaming. co. Then WRG Armour/infantry 1925-50 for 6mm. In short, you had to write basic battlefield orders at the beginning of the game OK here we go again, it's Semi Finals time and the first one sets the 2 remaining WW2 Rules in the competition against each other, it's O Group vs Chain of Command. It also offers a tweakable base set of rules which will lend themselves to a wide range of horse-&-musket wars. The rules are fun and that is Wargames rules for all arms of land warfare, from platoon to battalion level. 00 $20. Fostering Knowledge with Science, Technology, and Education through WRG® Robot Games Additive manufacturing, commonly known as 3D printing, is revolutionizing the field of robotics by enabling rapid prototyping, customized design, and complex geometries that were previously impossible to create with traditional manufacturing methods. Each version of DBA up to 2. You are required to register on the site. I routinely play WRG A have a copy of the free A5 format one from Wayland games, with 2 more on there way for comstar and tango I have not read it yet but I assume that the profiles for tanks, BFG's etc are in the main rule book as it says it is "core Rules" but there is enough there, coupled with a little wargaming know how to make a playable game. Page maintained by Susan Laflin-Barker, last updated June 2022 Wargames Rules for All-Arms Land Warfare Rules Forum Board. Suggested ground scales are 1" = 50m for 1/300 or 1/285 scale If there is anyone still out there playing this classic set of rules, would you clear something up for me? Do you mind if I ask which WW2 rules you use? I am sure I have seen your name in relation to Crossfire as well. Not ancients or George Gush renaissance though, although we WRG 1685-1845. Wargames research group Ancients rules I have a big collection of WW2 15mm figures based for Flames of War, but from what I've heard the 4th edition reviews are very mixed, with rumblings about the rules being disappointing from the point of view of historical accuracy. I'd be happy to leave my email on this comments list if that helps. Lastly, WRG 7th is not a dead-end gaming system. DM. Size 55mm x 70mm 77mm tall Ideal f I'd be interested to have some feedback like we've had on the other WRG rules. Period specific covering Europe in Tudor times. If you search using gooogle on rec. I've tried to contact Sue at WRG regarding my plans for some WRG-based rules but am getting no response. WRG Wargames Rules 1925 - 1950 and 1950 - 2000 . ” Even my favorite games don’t have it and we often have to plug in scenario or house rules. Tutoring 0. Share this: Click to email a link to a friend (Opens in new window) Click The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. Both of these are aimed at 1 base = 1 platoon type stuff, which seems quite common for 6mm WW2. games. I really think WW2 actions need to have two things - suppression and decent spotting rules. Posts: 15 1970s set of world war 2 rules Aug 13, 2023 7:07:47 GMT . The Air Armies make a huge impact on this game and I noticed that in the WW2 rules, detection is automatic when you are within range. The background information though is exemplary (it is George Gush!), and the scenario included in the rules is worth the price of picking up a copy, for what ever rules and period you intend to use it for. So give me those stoic www. My own 6mm stuff has gone through a number of iterations: 1970s 1:1 scale games (1 model = 1 vehicle), mainly WRG 1925-50. A nice simple set of rules, but perhaps showing their age a bit now. For the record my 15mm Napoleonics are based for Napoleon's Battles (3/4 by 1 inch for 2x2 infantry and 1 by 2 inches for 2x2 cavalry, although I would prefer at times for the cavalry to be 2x1). Then came “In The Grand Manner” which lasted another ten or fifteen years, though there were a lot of “house rules” to tide them over. I find myself having a good deal sympathy with Not Connard Sage’s remarks — the most recent WRG rules in this line were very clever, but there was a lot to be said for the old WRG reaction Tercio, as a tournament rule set, had specific rules for orders, how they can be changed, and when they had to (or were allowed to) be changed. But what organization would you use for German Panzergrenadier and British Motor platoons? Personally I think 40k a laughably bad skirmish game and I think flames of war has little to no link to ww2. 50. Figures are assigned point values Stephen set up the Marnach scenario from rule book and I brought along the German force to battle his US defenders. 2 included the basic battle rules, simple campaign rules and suggested six-player mini-campaigns and over 300 army lists. You will not have to pay for the rules listed here. Today, knowing how to set up reasonable scenarios, with reasonable victory conditions, reasonable OOBs, and reasonable terrain, it just wouldn't be a problem in my games. In short, you had to write basic battlefield orders at the beginning of the game (i. Of course, Warhammer Ancient Battles (1998) is older still (and has even older roots, being the child of Warhammer Fantasy Battles). All WRG products suffer from a certain obtuseness that is the result of Phil Barker's writing of English rather than American (apologies to non-US readers). The main difference between the two is the inclusion of aircraft. . British Royal Dragoon Guards: 2 troops of 2 x Sherman M4 and 1 x Sherman Firefly VC Green Howards: 1 company of 3 rifle platoons (each platoon has a PIAT team, and 2 have a 2" mortar). We preferred WRG 1950-2000 for playability. The difference is in the writing styles of the authors. It also completes the armies (at least for 7th Edition) up to 1485AD and the end date for [If you base using the standard WRG scheme, you can use the figures for WRG, DBA, DBM, DBMM, Warmaster Ancients, Warhammer Ancients] What you are really saying is that if you base to the WRG scheme, they work with the WRG rules and a few other sets. then defeating the old school Behemoth WRG Ancients WRG 1685-1845. หน้าแรก home; ประกาศรางวัล WRG Championship 2023 WRG CHAMPIONSHIP 2023 AWARD; กติกา rules; ผู้สนับสนุน In WRG, fire and movement actually works, and beaten zones are properly modelled so you can deploy machineguns in a realistic manner. The rules focus on generalship and producing effective battle plans that make good use of terrain and troop strengths. It also completes the armies (at least for 7th Edition) up to 1485AD and the end date for The only set of rules on this list that I no longer own as I got out of 1/300 WW2. Some of the older commercial rules can also be downloaded from the internet, such as WAR GAME RULES 1925-1950, and most of there subsequent versions. – S. Added September 2018. They're reviewed together because they're essentially the same set, tailored as necessary to suit their specific periods. Sundance: raw individuals' approach to combat). FR!3 really works best with 40mmx40mm bases. Can anybody recommend a Jarrovian is spot on. A leading publisher of wargames rules with examples covering ACW,ECW,SCW,WW1,WW2,AK47 Africa and Vietnam. Bases for 10mm figures on 30mm frontage WRG 1685-1845 Rules; DBM. ? It also completes the armies (at least for 7th Edition) up to 1485AD and the end date for The First Battle for Sollum Sept 1940. Buildings are a In hindsight, a good, realistic basic set of rules if you've got the time to master them and play a complex game, and have access to an equally dedicated opponent. historical you should find a heap of I did play quite a bit of Battelground WW2 (not to be confused with Battleground WW2) when it came out, and it is an excellent skirmish level game. Most of the battles use 6mm-sized figures and vehicles, but occasionally 15mm and 28mm figures appear too. The first was the WRG published Wargames Rules for Armoured Warfare at My detailed review of these rules is here. I don’t think most of the ‘classic’ wargame rules (Grant, (early) Featherstone, Bath, Tarr etc. pdf - Free download as PDF File (. The WRG Renaissance rules were by George Gush and published c1974 – they are still playable but they do need some record keeping. Play emphazises tactics, command and control, rather than extremely detailed Over the years I've been pretty disparaging about a lot of WRG rule books - in recent times, the old 'ancients' books in particular. e. The rules booklet includes a very comprehensive and up to date list of weapons and vehicles, with stats and years of front-line service, from many countries. The cavalry should be OK as 40mmx30mm - but will You can see the genesis of the WRG Renaissance rules in this set. I noticed that in the WW2 rules, detection is automatic when you are within range. Expect there to be more in this series from WRG Author Wargaming. Quick View (0) CM-WRRATEF Rate of Fire WW2 Wargames Rules. These two sets of rules deal with armor and infantry combat during the WW II and modern eras. As I like buying, reading and even occasionally playing new WW2 Rules: Disposable Heroes and Coffin for Seven Brothers (Original Version - 1) $25. [1] [2] War Games Rules 1925-1950 (1988 Edition) They were first published in 1973 as a development of the 1972 rules "War Games Rules Infantry This set of rules was a late development of the Bath/Featherstone system that held sway before the days of WRG, and is widely considered to have been the ultimate in 'fun' rules. Period: Modern: Scale: Tactical. The 86-page book contains a set of rules that emphasize playability, and over 400 unit counters; players will be ready to set up and play quickly. WRG Ancients wargame rules - Free download as PDF File (. Barker totally buggered up a good, simple set of rules in the second edition. 15 Jan 2013 6:30 p. The rules were written by Phil Barker and published in the early 1970s but still hold together reasonably well. "Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke there are ton of company level WW2 rules out there. raylev3: 07 Apr 2015 8:10 p. Post WW2-Old German Timber House 02 Typical German detached timber houses. Can anybody recommend a This did speed up play a great deal and the biggest issue with the old WRG rules was how long some game turns took, especially when players were unsure of the rules. TFL rules are also more on the ‘connaisseur’ end of the spectrum of wargaming rules. . The rules are fun and that is really what they should be. The rules introduce some exciting command mechanisms that encourage the players to think about alloca WRG WW2 rules 1988 version 18 messages. Anyhow the new release will be a refinement of the current WW2 miniatures rules, set in a boardgame format. The Wargames Rules: 1685 – 1845 cover the entire horse and musket period, and include useful army lists for Malburian and Seven-Years-War armies as well as the campaigns in India which preceded the Napoleonic Wars. As an asside I also like the first set the WRG did from about 1970 the "1750-1850" rules. Depends what you Probably WRG rules. licensed 1976 edition. I just love the arrows and gooseggs command system in Spearhead along with the phased combat resolution, very clever. Blitzkrieg Commander (WW2 1936-45), Cold War Commander (Modern 1946+) and Future War Commander (Future) Tabletop Wargame Rules I have based my 6mm troops for WRG 1925-50 rules: groups of 4 on a small base (typically 1″-30mm wide), with all heavy weapons (LMG upwards) on spearate bases. Leger scenario as the British, I then swapped sides and had a go as the Germans. 00 Sale. The rules and scenarios seem like a similar size to IABSM (they also use 1 inf base = 1 section), so I think there is a wealth of scenarios for If you want serious crunch for WW2 armour and combined arms rules then you should look at the classic Wargames Research Group’s (WRG) Wargame Rules 1925-1950. My first army was Han Chinese using 25mm Hinchliffe Models figures (I couldn't resist the convict javelinmen). WRG Armour & Infantry 1925-1950. Bolt Action and Flames of War are probably the most widespread rules today. Mar 19 2020. 2 (September 2021) Welcome to the 10mm Rules Directory! One of the most common questions asked by existing and new 10mm gamers is ‘What rules can be used for this The big problems with WRG seem to me: (1) the use of language so compact and dense as to be completely opaque and impenetrable - even after 10 years and more of play, you still get disputes over rules application; (2) - and this is worse - too many emendments and 'corrections' - often with insufficient consideration - such that the occasional I'd be interested to have some feedback like we've had on the other WRG rules. The rules were OK -- the armor was fast play at about the speed of the old WRG rules (also comparable to JagdPanzer), but I found the MP1 armor combat to be more satisfying for the armor buffs who want to have a bit more than just "your gun destroys D class armor with a 4 from 250 to 500 meters". March 9, 2015 Dana Leave a comment. http://www. November 17, 2017 by The Miniature Wargaming Editor. matthewgreen: WW2 War Games Rules 1925-1950 WRG 1988 War Games Rules Armour & Infantry 1925-50 WRG 1973 War Games Rules Infantry Action 1925-50 WRG 1972 Modern Rules ZM Iwasko 1967 Combined Arms Tabletop Games 1983 Tiger Tiger Burning Bright Partizan Press 1990 Firefly Tabletop Games 1987 Rules for Landkreuzer. Army lists for WRG 6th & 7th Edition rules. Share this: Click to email a link to a friend (Opens in new window) Click to share on Facebook (Opens in new window) WW2 is one of my favorite periods of history and I think it would be really great to get some good gaming going. Since its release in 2001 "Micro Armour: The Game - WWII" has been one of the most popular platoon level rule sets for micro scale games around the world. You can see this in even WW2 books – different armies fought and behaved differently, depending on training, education, wealth, religion etc etc. Plus the occasional foray into WW2 and some niche projects. PST The focus is on battle reports using a wide variety of rules, with the occasional rules review, book review and odd musing about the gaming and history. W. They seemed better than the WRG equivalent at the time but that is many years ago now. Khevenhuller: 12 Dec 2008 9:39 a. Third Generation Warfare: 1:1 rules; FiveCore company command: I like these, got them for WW2 but would fine with modern; Dunn Kempf Training rules: The US military rules used for training (a streamlined version of WRG 1950-1975) Contact!: The Canadian military rules used for training loosely based on WRG 1950-1975. I used to use the WRG WW2 rules, but was never very happy with them. Any one any ever use the later version of WGR group world war 2 rules, in particular had anyone figured out the “mode “ system and the morale system ? I have laboured over These for some time , but ha Any one any ever use the later version of WGR group world war 2 rules, in particular had anyone Rules for World at War (WW2) INTRODUCTION. WW2 1925-50 has both, a fight-move sequence, simple to hit and to save d6 rolls. To bring the story up-to-date, in January 2010 a new company, Wargames Research Group Ltd, was formed and in Any division finer than eight classes I think risks distinguishing between levels of protection that designers and tacticians of the time did not. Bases for 25mm/28mm figures on 60mm frontage WRG 1685-1845 Rules; 15mm. This A4 book of army lists brings together all of the published army lists for WRG 6th & 7th Edition rules, all of the published errata and up to date thinking on the composition and armaments of ancient armies. Of course, the wargame rules in use can have a great impact on figure basing. It had a little of the flavor of a Ok so firstly for a bit of wargaming background On the reviewer. Good rules, good games, great support and books (none of which are necessary to play the game) but may be a bit larger scale then you are looking for. Dear all, having dug my WW2 1/300 stuff out of my garden shed over Christmas, not having been looked at for about ten years, I would appreciate some guidance as to what would be the best rules to use. eRules' advantage over manual play increases as the size and complexity of your forces increases. Guidance would be much appreciated! The classic WRG Infantry Action 1925 – 1975 rules are available free for the downloading. I actually own a print copy of these. , AT penetration rules that are simple but differentiate guns very effectively. FM. Idea 3. We started a campaign run by Larry Duffield that was based on a map of ancient Greece. 3. Seems to work okay, it is reasonably flexible. @khusrau – Command and control is indeed lacking in far too many wargames, especially modern ones. $32. We used the rules for a Saving Private Ryan style campaign. First module for the Red October plant complex. Page maintained by Susan Laflin-Barker, last updated June 2022 Bases for 15mm figures on 40mm frontage WRG 1685-1845 Rules; 10mm. The rules are also a pleasure to read, and tremendously fun to play. Armour & Infantry 1925-1950 At one time, Wargames Research Group provided all rules for all wars. Tutoring 1. 28/09/2017 at 20:29 #72614. I also love building and painting models, so I look forward to The rules come in a single booklet of moderate length, which, last time I checked, cost only $20 from Brigade Games. It depends what level of game you want to play rather than rules specifically for a certain size of figure – most WW2 sets will work for any scale of figs. pdf They are a set of rules I experiments with while playing the WRG rules, they has some excellent informaiton on vehicles and organziatgions plus the campaign in N. The Air Armies make a huge impact on this game and De Bellis Antiquitatis or DBA (English: Of the Wars of Antiquity) is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. WRG set another of my first sets. Rules for World at War (WW2) INTRODUCTION. This book, first published in 1980, is a lesser known classic from that period. 25/28mm. This particular rule book shows the upgrade to graphics on the cover perhaps as a result of a new printing by Heritage. I remember listening with bated breath to an account of an assault by Slim Mumford's troops on the city held by Tony Bath's warrior bishop (or was it the other way But really if you are looking at 1:1 gaming there are lots of reasonable rules out there right now for WW2 which are not particularly scale dependent. The rule set were still very popular in the UK when I left in the mid 90's. uk To view the personal wargaming websites of Phil Barker and Sue Laflin-Barker PLEASE CLICK HERE. This is another review in the Once and Future Rules series, of wargame rules that are out of print, but that got a lot of play at one time (at least, in the clubs and groups I played in since the early 1980s). The best parts of either are the TO&E and the army lists, the rules themselves add layers on complication for no good reason. I also like playing WW2, especially with 20mm Those supplements were not done by the WRG. 41. This edition includes the classic Airfix Guide to Ancient Wargaming This reprint includes the classic Introduction The various editions of WRG's WW2 and Modern rules I have goes something like this:-WW2 Armour & Infantry 1925 – 1950. BG-FBF-S08 Operation Epsom: The First Normandy Offensive scenario book for Fireball Forward WW2 Rules - (Printed Version) $26. The excuse is usually “well, everyone has radios. pdf) or read online for free. (Jake Collins of NZ 2) 24 Feb 2010 11:16 p. June 1973 "Yellow Manilla" cover reprinted 1976 printed in U. net/History/OLDWRG/InfantryAction. WRG WW2 rules 1988 version 18 messages. BlackSmoke: 21 Jan 2013 11:10 p. Over the years I've played WRG rules, Spearhead, Rapidfire, BKC, Crossfire, Flames of War, Chain of Command, WAT, IABSM, KG Normandy and the Battlegroup Full set of microarmour rules by GHQ. Ther are a number of other volumes in the set covering the Russian Keep Wargaming are stockists of a wide range of wargames figures, books and rules for use in tabletop wargaming and fantasy role playing games (RPG). Rod Robertson. Rulebook, Advanced Rules, Rules Update, Army Lists and Trial Army Lists Period: Fantasy, set in Games Workshop's Warhammer world What scale of miniatures is the game designed for? 10mm What tactical level is the game aimed at? To put things in context, after 14 years we have a new set of WRG rules for 1925-1950 now finishing testing. Most of my WW2 wargaming in recent years had been Rapid Fire with 15mm figures. I was introduced to "Armour & Infantry 1925 – 1950" as a teenager 40 years ago when I joined a local wargames club. Now in 3rd edition. 1/300 scale for Iron Cross Game. The WRG 7th rules are not intended for lazy readers. 21 May 2013 9:46 p. Serotonin: 02 Nov Personally I have rarely found a set to better the old WRG 1925-50 set for 1:1 microarmour action up to company/battalion level. Designed for both beginners and skilled players, this unabridged, full-color edition includes WRG Rules for Armour & Infantry 1925-1950 - WRG set another of my first sets. One thing I encountered Here are four sets I've used for WW2 6mm games; Fistful of Tows 3, Command Decision 4 Test of Battle, Wargames Research Group (WRG) 1925-1950, Spearhead Hell Let Loose works, and O group if you are more ambitious. On the other hand, they do provide a nice service by making these old, OOP books and rulesets available to If this is helpful, here is a list of the WW2 wargame rules I'm aware of: 1944 (WW2) Abteilung; Abteilung (RFCM) Angriff; Angriff Revised & Expanded; Arc of Fire; At the Sharp End; Axis & Allies; WRG 1925-1950. Cheers and good gaming. However, this is not intended as a blurb for the new set or even as a description of it, but as a statement of some of the philosophy behind it. This A4 book of army lists brings together all of the published army lists for WRG 6th & 7th Edition rules all of the published errata and up to date thinking on the composition and armaments of ancient armies. Project Stalingrad - First Section WIP. 0 rules, a set of diagrams to explain aspects of the rules and over 300 army lists covering the whole period and the whole world with description and further Some modes seemed irrelevant and a couple seemed to replicate each other. Starting a big and ambitious project Mar 15 2020. My last commercial rules were “Le Feu Sacre”. susan-laflin. 25 and Out — Mike Crane’s rules follow the exploits of a single B-17 trying to successfully complete 25 bombing missions in World War II. Both set of rules are well written and easy to play. But my memories of ease of play may be clouded by the fact this was 30 years ago I have a big collection of WW2 15mm figures based for Flames of War, but from what I've heard the 4th edition reviews are very mixed, with rumblings about the rules being disappointing from the point of view of historical accuracy. De Bellis Antiquitatis or DBA (English: Of the Wars of Antiquity) is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1520 AD. PST: I'm sure it was the WRG rules -- still have them. Anyone have an electronic copy of the wrg rules ww2? WRG Rules for Armour & Infantry 1925-1950 . I have painful memories of this in moving to WRG Ancients 7th Edition. The book traces the history of the wargame, relating the professional development of kriegsspiel to the emerging hobby. When it comes to estimating weapon performances, the post-WW2 rule writer is somewhat I started with WRG WW2 1925-1950 all those years ago and I think they still influence what I would like to see in a set of rules. Both have an important element on command and control. I've never played it, but I suspect there are many who still do. But my memories of ease of play may be clouded by the fact this was 30 years ago Tercio, as a tournament rule set, had specific rules for orders, how they can be changed, and when they had to (or were allowed to) be changed. IMO, of course. Thanks for your blog posts, the rules and scenario book sound very good. WRG updated this with a set that introduced so many complexities that I gave up on it. uk. In many ways they set the bar for research and design WRG WW2 rules (1925-1950) Challenger Frederick the Great (FGU) Guard du Corp (Rudy Scott Nelson) Knights & Magick Heroes and Wizards Wizards and Warfare Warhammer 2nd Edition The crew I played Chainmail with did not play any of the WRG rule sets, although in the early 80s, the idea of a standard element width was far away, and even After completing the Race to St. K. but didn't quite get anywhere in the end). A have a copy of the free A5 format one from Wayland games, with 2 more on there way for comstar and tango I have not read it yet but I assume that the profiles for tanks, BFG's etc are in the main rule book as it says it is "core Rules" but there is enough there, coupled with a little wargaming know how to make a playable game. They have stats for every conceivable fighting vehicle of that period, are suitable for any scale and are “minis agnostic” of course because before GW commercialised the hobby, all WRG Wargames Rules 1950 to 2000 - Free download as PDF File (. PST. For micro I quite like wrg 1925-50 and I have battlefront ww2 on order. This was against an inexperienced opponent, who knew the rules well. List of manufacturers etc to rear makes for nostalgic WARGAMES RULES FOR CLASSICAL WARFARE, Dave Wareham (Lancashire Games, 2000) WARLORD, Trevor Halsall & Richard Harper (Partizan Press, 2007) out-of-print versions of rulesets or reprints of OOP books like the ones by John Curry and WRG. Quick View (0) SF-SC-04-12 Check Your Six - Tonkin Gulf Yacht Club Scenario Book. More so in O group The rules also have a flexible ‘tool kit’ approach that allows me to use just about whatever basing system I wish, and to add special rules that give my units and armies the ‘flavor’ and characteristics that best match my view of how they behaved historically. The “Open These rules are the result of over two years of research and testing to create realistic wargaming rules for ancient battles between 1000 BC and 500 AD. Various Pages to rules and replays. But my memories of ease of play may be clouded by the fact this was 30 years ago www. What ww2 rules is a question used to crop up every week or so on usenet. Troop types are classified by their armor, weapons, and fighting style. I imagine if you wanted to speed things up, you could adopt that for the modern version too. While it is true that the Detailed rules for things like amphibious and airborne operations, cavalry, minefields, pioneer and special assault units, and much more. However, they are much more streamlined for efficient play, and use specific dice to abstract combat effects compared to Reisswitz. World War II rules. In the latest version of eRules, the full text of these rules is Of the groups I played with, there were really two extremely popular rulesets that we played. You can search the complete current collection of ABS Rules & Guides in our database, or for older publications, search our separate archived database of ABS Rules & Guides. 6th Edition was missing something (alternatively it was too heavily weapon-orientated, something that 7th Edition tried to break free of. As I expected, my archers destroyed his morale, and his attempt to charge Heavy Cavalry wedges into Pike ended in disaster. I started on the WRG WW2 rules and I still have fond memories of these, so any rules which were influenced by these appeal to me. com/doc/111388659/WRGWW2Playsheets WW2 & Modern: Spearhead (excellent looking rules; struggled to get to table due to lack of workable scenarios to hand, plus not yet sure how to tackle solo play) WRG 1925-1950 1st (printout) & 2nd editions (1st ed. The Battle of Bakkala [fictional, WRG, 6mm] 9. For King or Faith. £6. UshCha : WRG (War Game Research Group) incorporated this ability, called "neutralization" from fire, in its company-level WW2 rules published [my copy] in 1975 (the modern version had the same suppression mechanic). Reply Panzer Korps indeed has 1 stand equal a company but the smallest manuever element is the battalion and companies dont operate independently. One model the authors recommend 1/300 1/285 scale represents Neil Thomas has some good, simple rules appropriate for a WW2 newbie in his Wargaming An Introduction and his One - Hour Wargames books. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both The infantry combat in MP1 was fireteam based. I find myself having a good deal sympathy with Not Connard Sage’s remarks — the most recent WRG rules in this line were very clever, but there was a lot to be said for the old WRG reaction I like Schwere Kompanie and Mein Panzer, mainly because they are reasonably simple rules. In that case it was dealing with a very complex game system and a complex situation wrg-infantry-actions-1925-1950. WRG Modern Wargame Rules Those supplements were not done by the WRG. One thing I encountered I’m organizing some figures for some WW2 Normandy 1944 scenarios using WRG’s WW2 rules. The rules also include diagrams and over 600 army lists. m. The so what? One of the main games we played was ancients and the rules that had the most support were the just-released WRG 5th edition.
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